So, I originally planned to talk about this in my blog post about the Gluon sprint, but that post became really long so I decided to split it up into two parts. In this part I will talk about Gluon Creator, what it is, what we have planned and how far we are.
About the Creator
Modern game engines can be split up in basically two ways: those that compete for "Best Graphics" and those that compete for "Most easy to use". Many of the AAA-games run on an engine classified as the former, but a fairly large market is growing for the latter, the market of "Indie games".
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